7 | Forgotten Ancient Forgotten Ancient feels a bit different than the rest of the cards on this list
Go-Shintai of Life's Origin and Sanctum of All round out the shrines as payoffs
The actions you can take are: Playing a Pokmon to your bench (as many as you like, up to 5 total benched Pokmon) Evolving your Pokmon (you can evolve each Pokmon once per turn, and not on the turn they were played onto the board) Retreating your Pokmon and promoting a benched Pokmon to the active spot Attaching an energy card to your Pokmon (once per turn) Playing a trainer card (you can play as many items, stadiums, and Pokmon tools as you like, but only one supporter per turn) Using the stadium in play (once per turn) Using Pokmon abilities (once per Pokmon per turn) Attacking your opponent's Pokmon Keep in mind that occasionally, a card will affect these actions and make them either impossible or more frequent
Strength of the Harvest/ Haven of the Harvest I had to reread Strength of the Harvest to realize this counts enchantments and creatures, not artifacts
It just means you get max benefit most of the time, which isnt how I think the card should play
Abyss Eye is especially exciting as it introduces newer Mega Evolutions inspired by the Mega Dimension DLC, including the fearsome Mega Darkrai ex